I'm in the early stages of implementing remote script support for visual novels. This means that a visual novel will be able to request an LVNAuth script that's stored on a different computer (server) and then get the response and display it to the viewer.
The possibilities are virtually endless for the type of use-cases. Let's say your visual novel contains a trivia question quiz scene and you want the quiz questions to be fresh and up-to-date. Currently, you would need to release a new version of your visual novel with the newest questions each time. But with remote scripts, you would be able to get the newest questions from the server and show them in your visual novel, without having to release a new version of your visual novel. Then each time you want to update the questions, you only need to modify the questions on the server.
Also, remote scripts that are hosted on a server will be able to utilize Python to generate scene and chapter LVNAuth scripts, meaning you could add complex logic to your visual novels. Each visual novel creator would need to host their own server to take advantage of remote scripts.
Web-enabled visual novels will go beyond the use-case above - for example, the ability to store viewer decisions in a database and read it back later. I'll share more info and possibly a video showcasing the new features once it's ready.