New upcoming feature - sequence animation

The next version of LVNAuth is being worked on and the key highlight in this release will be sequence animation support.

This feature will allow you to change sprite images in sequence like a flip-book, creating an animation.

Let's say you have three sprites of a bird, named: wings up, wings level, and wings down. You'll be able to do this in the next version:

<sequence_create: bird wings animation, object, 0.1, wings up, wings level, wings down, wings level>
<sequence_play: bird wings animation, repeat>

The first command (sequence_create) will prepare the animation. The second command will play it. Every 0.1 seconds, wings up, wings level, wings down, and then wings level again, will be shown in sequence.

I'll go through the details of what each parameter means once the next version is released. The neat thing about sequences is that it will greatly simplify animations. In the current version of LVNAuth, you would need to use the <after> timer command to do something similar, which is more work.

This feature is being added in preparation for a new visual novel series that I'll be working on. I hope to share more information soon.

Until then, I just wanted to share a quick update on the upcoming version of LVNAuth.