This is a relatively small update.
Fixed a visual bug where out-of-focus characters briefly flickered to their untinted state during scene transitions. This is now resolved via a new instant-tint feature (setting tint animation speed to 100 applies the tint instantly).
A full list of changes are below:
-
A tint animation speed of 100 will now tint instantly. In other words, there won't be a gradual tinting animation applied at speed 100; it will be instant. This applies to tinting commands such as
<character_start_tinting>.
This is useful when a tint needs to be carried over from one scene to another. Prior to this update, if the next scene needed to have the tint of a character carry over, it would cause the character to untint and tint again quickly, causing a slight flicker. This update keeps the tint constant. -
Added a new
<camera_reset>command. This command is used for resetting the camera zoom and camera position back to the default. -
Using command switches when running the player binary executable is now easier. Use
--fileto specify an .lvna file. Use an additional optional switch,--show-launch, to have it show the startup window which lets your players choose which chapter/scene to play. Omitting--show-launchwill automatically play the startup scene. -
Fixed a bug that sometimes caused movement animations to stop 1 pixel off from where they needed to stop at.