LVNAuth 1.3 released

LVNAuth version 1.3 has been released and is available in the download section.

The highlight of this release is the ability to create animations with a sequence of images.

LVNAuth doesn't support video playback which also reduces the dependencies that the application needs. Instead, you can now show sprite images in sequence to create an animation, similar to video playback.

Here's how it works:

Let's say you have three sprites of a bird, named: wings up, wings level, and wings down. You'll be able to do something like this:

<sequence_create: bird wings animation, object, 0.1, wings up, wings level, wings down, wings level>
<sequence_play: bird wings animation, repeat>

The first command (sequence_create) will prepare the animation. The second command will play it. Every 0.1 seconds, wings up, wings level, wings down, and then wings level again, will be shown in sequence.

The parameters for the <sequence_create> command are:

<sequence_create: name of the sequence, sprite type, delay in seconds, comma separated sprite image names>

The parameters for <sequence_play> are:

<sequence_play: sequence name, number of times to play the sequence (or 'repeat' to loop the animation)>

Here are the full release notes for version 1.3:

LVNAuth 1.3

February 21, 2026

<sequence_create: bird wings animation, object, 0.1, wings up, wings level, wings down, wings level>

<sequence_play: bird wings animation, repeat>

All the new sequence related are commands are as follows:

<sequence_create>
<sequence_change_delay>
<sequence_final_frame>
<sequence_play>
<sequence_stop>
<sequence_stop_all>
<wait_for_sequence>
<wait_for_all_sequences>