LVNAuth Tutorials - Scaling sprites
There are a number of simple animations that can be done with sprites/images in LVNAuth and one of those types is scaling.
Scaling means making a sprite bigger or smaller.
Let's say you have a character sprite named theo. Here is an example on how to do a scaling animation by making the character twice as big.
<character_start_scaling: theo, 1500, 2>
Here are the explanations for each of the parameters in the line above:
<character_start_scaling: theo, 1500, 2>
Theo is the alias of my character.
1500 is the scaling speed. To make the scaling animation slower, decrease this number. To make it faster, increase this number.
2 is the destination scale; when to stop scaling. Here we're telling it stop scaling when it's twice the size of the original (double the size). If I change it to 3, it means to stop scaling when it's 3 times the size.
It's important to note that a sprite has to be visible before it can be scaled.
Use <character_show> or <object_show> or <dialog_sprite_show> to make a sprite visible.
For example:
<object_show: fan>
Aside from character sprites, you can also move objects and dialog sprites.
All the commands for movement animations are available by clicking the Wizard button in LVNAuth.
Last updated: Fri 02 January 2026